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Bokeh!

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I setup a camera system where you can define the f-stops in world-units, and tried to get a nice shallow depth-of-field similar to my meatspace 50mm/1.4f lens. Turns out, it’s as difficult to get a good shot in-game as in real life! Starting with unrealistic naive boxy bokeh: Transforming into a more hexagonal-like bokeh. Looks ...

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